Worked on multiple projects such as Glory of Rome, The Hobbit: Armies of the Third Age, Trojan War: Reckoning of Zeus, and multiple other projects that were either shelved, unannounced or cancelled.Īs an intern assisted the concept team and leads in cleaning up PSDs and processing files and assets to be in-game ready.Īssisted in the production art pipeline and eventually establishing naming conventions and processes to allow for a smoother process from concept to game.Īs a JR. Work included concept for characters, storyboard pitches, exploration of map elements, environments and keyframe illustrations.Īug. Worked with producers and designers to create a pitch for an unannounced title. This included lecturing, doing live demos as well as give feedback and run a concept project for the students. Prepared a syllabus, class discussions and lessons for a semester long course on Environment Design. Part time teacher, authored and taught a concept art class for 300-level Undergraduate students as well as Master’s Degree pursuant students. 2014 Part Time Instructor - Academy of Art University
Participation in various Gallery shows including Sketchpad Gallery, Spoke Art SF, Gallery Nucleus, Safehouse, etc. May 2012 - Present Freelance Illustrator / Concept Artistįreelance work for various clients ranging from concept work to illustration and commissions.Ĭlients include: Wizards of the Coast (D&D), Burning Hands Brewing Co, The Deck of Many (Humblewood), Vault Comics (Resonant), Z2 Comics, Zynga, Kabam, Fantasy Flight Games, DeNA Games via Moonlighter Studios, Bethesda via Massive Black Providing feedback via paint overs or input where needed, anywhere from visual designs throughout the process as well as assisting leads and directors with support for various style guides, pitches etc. Illustrations for in game assets as well as pitches, marketing art and various PR needsīasic Unity setting up lighting in a scene, arranging and illustrating based off 3d models and scenes. Also created documentation for future artists to use as a reference and guide to understand the style and process. Assisted in getting the rest of the concept team in sync to work on these illustrations for a cohesive style and process via feedback and generally overseeing the work produced. This work also included establishing best practices to produce the artwork needed as well as a system and pipeline for getting the illustration assets ready for in game implementation.
Concepted orthographic sheets, photo and texture call outs and any necessary assistance and feedback for various other disciplines such as Character Artists (3d), Environment artists, VFX, UI, etc.Ĭreated artwork for pitch material from the earliest iteration and pre-production of the projects, as well as artwork to pitch features and visual styles while in full production throughout the development cycle of the game.ĭeveloped, researched and explored an art style for a key feature which included researching and referencing old masters art to establish a style and look to illustrations that would be used in game. Created designs that fit within the world of each IP and also translating established designs to fit the needs / style of the game.Ĭharacters, Environment, Prop and Illustrations for various aspects of the game based on a worldwide established IP - staying true to the spirit and style of the IP and world as well as designing new concepts for the project. Working and researching from source materials of established IPs.
Heavily collaborated with multiple art team disciplines ranging from character artists, environment artists, UI, VFX and animators.ĭesigned Characters, Environments, Props and Mood Illustrations for DC Legends & Harry Potter: Wizards Unite working in sync with the various disciplines in the team. Produced concepts and illustrations under Art Director(s), designers, producers. Games Launched: DC Legends, Harry Potter: Wizards Uniteįrom Pre-Production all the way through Launch and supporting Live Games. 2013 - July 2020 Senior Concept Artist - WB Games San Francisco Using Maya to kitbash and basic 3d sketch files as needed for designs.įeb. Responsibilities include collaborating with other designers on team to produce concept art for various designed needs for an animated show. This includes designing the aforementioned tasks working from scripts, design briefs, director’s notes, exploring ideas for a concept as needed all the way through designing concept sheets to provide 3d modelers with necessary information using orthographic turnaround drawings, call outs and other necessary descriptors. for Lucasfilm Animation on an Animated Series. July 2020 - Present Concept Designer - Lucasfilm LTDĭesigning characters, environments, sets, props, etc.